Blog
I am so happy for everything I learned from the development of Angrbotha Mountains.
![Arkadius](/assets/blog/authors/shield2.png)
More Stories
Playtest on Steam
I will be doing some playtesting on Steam, starting now. To re-assure that not too many harsh bugs are still in there nad if the story could be understood decently.
![Arkadius](/assets/blog/authors/shield2.png)
Demo
Finally I got a Demo done. This is a milestone I have been looking forward to. Getting here was not easy and the toll on patience and perseverance was very high. It is done and I am very happy.
![Arkadius](/assets/blog/authors/shield2.png)
Game design principles
Many games today have this notion of that you need to pass the test, to get to the next phase of the game. It could be a boss, but it could very well be a number of things you need to execute a series of commands...
![Arkadius](/assets/blog/authors/shield2.png)
Finalising
A game consists of many different sub-systems. Saving/loading, inventory, leveling, monster management, character statistics, combat and more. All these small systems needs to work together. This is the finalization I am mostly concerned with now.
![Arkadius](/assets/blog/authors/shield2.png)
Compass
I have had some downtime due to work but now things are moving again. The final scene is close to done and the story has been expanded.
![Arkadius](/assets/blog/authors/shield2.png)
Game monsters backstage process
I started to do some marketing movies, based on the notion that this game is (and should be) very serious about the story. But, I wanted to see it from a more fun perspective as well.
![Arkadius](/assets/blog/authors/shield2.png)
Phase 1 update
The development is going well. I started to evolve the story and making the end become more what I wanted from…
![Arkadius](/assets/blog/authors/shield2.png)